The market 01What we do 02How it fits 03FAQ 04Contact 05
العربية

This is where we fit brands.

Arkana, a gaming media and technology company

We understand, know, and are a part of the 72 million gamers in Saudi Arabia, the UAE and Egypt who pay by the second with their attention.

98%

Viewability for an ad placed inside the game. The industry norm is 83%.3

$4.01Per thousand seconds of attention. Online video costs $9.67.3
76%Are under 35.1
94%Play on a phone.4
Our work: brand venue lobby, built inside a live title
The market

The room, counted.

Every number here carries its source. Where we calculated something instead of reading it off a report, it says so on the figure.

72M

Gamers in Saudi Arabia, the UAE and Egypt at the end of 2024.1 Forecast to reach 84.3 million by 2029.

  • 8.0MUnited Arab EmiratesDerived
  • 21.5MSaudi ArabiaDerived
  • 42.5MEgyptDerived
  • ~76.7MWhere that lands in 2026Extrapolated

The three country figures are derived: each market's published games revenue divided by its published spend per player.2 They sum to the published regional total exactly, which is what makes the method worth trusting. The 2026 figure is extrapolated, not published: 72.0 million at the end of 2024, compounded twice at 3.20%, the growth rate implied by Niko's own 2029 forecast.

What we do

Four ways in. One clock each.

Four services. Each one carries a lead time you see before you sign, and the work behind it.

Our work: open-world title, offer in the creator's cleared corner
How it fits

Where are you starting from?

The answer changes what we put in front of you, so it is the first thing we ask.

Start where the proof arrives first.

Every brand we have taken into gaming for the first time has started with the two that produce a number soonest.

  • Programmatic is live in five working days. The quarter is not gone before you begin.
  • Streaming gives you a trackable offer. That is what turns attention into a number finance will accept.
  • A world is the strongest of the three and the slowest. It is worth doing second.

Move the share around.

A quarter, as proportion
Playable worlds25%
Streaming communities25%
Programmatic in-game25%
Everything around it25%
EffectWorking

Proportion only, no amounts. Drag, or focus a row and use the arrow keys.

Our work: delivery offer in the corner, live through the round
Contact

Tell us what you are trying to do.

Two lines is enough. One of us reads it, and one of us replies.

Your address is used to reply to you and nothing else.

Prefer email

Write to partnerships@arkanaagency.com

We read every one. Two lines is enough.

Sources

Where every figure came from.

  1. Niko Partners, MENA-3 games market, 2024 and 2029 forecast Link
  2. Niko Partners revenue and spend per player, 2024, via Game World Observer Link
  3. Dentsu and Lumen, intrinsic in-game attention study, 2024 Link
  4. Xsolla and Niko Partners, MENA-3 player survey, 2025 Link
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